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Rev Age Author Path Log message Diff
175 4974d 18h loomsday /highres/  
174 4993d 15h nightfright / Fixed: #345_s (tga -> png)  
173 4993d 15h nightfright / Maphacks update (by Micky C)  
172 5005d 1h devastator /highres/ Added def for texture 0345 (d n s)  
171 5005d 1h devastator /highres/textures/ 3d texture 0345  
170 5005d 1h devastator /highres/ added def for texture (d s n g) 347  
169 5005d 1h devastator /highres/textures/ 0347 textures only  
168 5005d 13h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5005d 17h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5006d 13h loomsday /highres/ #460 polymerized by Devastator  
165 5006d 14h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5007d 9h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5008d 23h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5057d 23h nightfright / Added: #699 (d/n/s)  
161 5062d 18h loomsday /highres/ fixed missing heightmap for #449  
160 5076d 16h nightfright / Modified: #742_d/n/s  
159 5082d 18h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5086d 1h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5086d 13h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5100d 15h nightfright / Modified: #781_d, 782; removed gloss effect for #814  

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