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Rev Age Author Path Log message Diff
209 4956d 21h devastator /highres/textures/ renaming 1140  
208 4956d 21h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4957d 0h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4957d 6h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4958d 9h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4960d 1h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4962d 7h devastator /highres/ Texture 0246 polymer  
202 4962d 13h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4967d 6h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4968d 7h nightfright / Updated: E2M3.mhk  
199 4969d 7h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4969d 15h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4973d 7h loomsday /highres/ Tile #4117 plymerized  
196 4974d 0h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4974d 1h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4975d 5h loomsday /highres/  
193 4975d 20h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4975d 21h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4982d 8h loomsday /highres/ #413 is now polymerized  
190 4991d 6h loomsday /highres/ #0877 is now polymer ready  

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