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Rev Age Author Path Log message Diff
303 4494d 16h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4495d 1h leod /highres/textures/ fix case of 1151 #2  
301 4495d 1h leod /highres/textures/ fix case of 1151 #1  
300 4495d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4495d 11h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4496d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4507d 0h spiker /highres/sprites/  
296 4507d 20h spiker /highres/sprites/  
295 4514d 2h spiker /highres/ 281  
294 4514d 19h spiker /highres/ Added 4266  
293 4515d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4517d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4526d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4527d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 19h spiker /highres/  
286 4567d 6h spiker /highres/ 4154  
285 4593d 18h nightfright / Reverted to previous versions: 341-343  
284 4649d 17h loomsday /highres/sprites/props/ doublesided now  

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