Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4529d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4529d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4534d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 15h |
spiker |
/highres/ |
|
|
286 |
4569d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4651d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4652d 3h |
spiker |
/highres/ |
|
|
282 |
4652d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4655d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4667d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4710d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4718d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4718d 18h |
spiker |
/highres/ |
|
|
275 |
4726d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4727d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|