Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4540d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4541d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4541d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4545d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4575d 2h |
spiker |
/highres/ |
|
|
286 |
4580d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4607d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4663d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4663d 13h |
spiker |
/highres/ |
|
|
282 |
4663d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4666d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4679d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4722d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4730d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4730d 5h |
spiker |
/highres/ |
|
|
275 |
4738d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4739d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4739d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 8h |
spiker |
/highres/textures/ |
|
|