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Rev Age Author Path Log message Diff
295 4522d 10h spiker /highres/ 281  
294 4523d 2h spiker /highres/ Added 4266  
293 4523d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4525d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4535d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4536d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4536d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4540d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 2h spiker /highres/  
286 4575d 13h spiker /highres/ 4154  
285 4602d 1h nightfright / Reverted to previous versions: 341-343  
284 4658d 0h loomsday /highres/sprites/props/ doublesided now  
283 4658d 13h spiker /highres/  
282 4658d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4661d 13h nightfright / Modified: #341, 343  
280 4668d 14h nightfright / Modified: #342, 343, 821, 916, 917  
279 4674d 2h nightfright / Updated: E1M1.mhk  
278 4717d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4725d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4725d 5h spiker /highres/  

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