Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4522d 10h |
spiker |
/highres/ |
281 |
|
294 |
4523d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4523d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4525d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4535d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4536d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4536d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4540d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 2h |
spiker |
/highres/ |
|
|
286 |
4575d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4658d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 13h |
spiker |
/highres/ |
|
|
282 |
4658d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4674d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4717d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4725d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4725d 5h |
spiker |
/highres/ |
|
|