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Rev Age Author Path Log message Diff
292 4573d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4583d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4584d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4584d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4589d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 16h spiker /highres/  
286 4624d 3h spiker /highres/ 4154  
285 4650d 15h nightfright / Reverted to previous versions: 341-343  
284 4706d 14h loomsday /highres/sprites/props/ doublesided now  
283 4707d 3h spiker /highres/  
282 4707d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4710d 3h nightfright / Modified: #341, 343  
280 4717d 4h nightfright / Modified: #342, 343, 821, 916, 917  
279 4722d 16h nightfright / Updated: E1M1.mhk  
278 4765d 15h loomsday /highres/ #369 polymerized + #797 recreated  
277 4773d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4773d 19h spiker /highres/  
275 4781d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4782d 16h loomsday /highres/ polyTile #367  
273 4782d 18h spiker /highres/ 885 polymerized  

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