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Rev Age Author Path Log message Diff
299 4515d 19h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4516d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4527d 8h spiker /highres/sprites/  
296 4528d 4h spiker /highres/sprites/  
295 4534d 10h spiker /highres/ 281  
294 4535d 3h spiker /highres/ Added 4266  
293 4535d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4537d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4547d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4548d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4548d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4552d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4582d 3h spiker /highres/  
286 4587d 14h spiker /highres/ 4154  
285 4614d 1h nightfright / Reverted to previous versions: 341-343  
284 4670d 1h loomsday /highres/sprites/props/ doublesided now  
283 4670d 14h spiker /highres/  
282 4670d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4673d 14h nightfright / Modified: #341, 343  
280 4680d 15h nightfright / Modified: #342, 343, 821, 916, 917  

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