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Rev Age Author Path Log message Diff
291 4536d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 6h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4541d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 8h spiker /highres/  
286 4576d 19h spiker /highres/ 4154  
285 4603d 7h nightfright / Reverted to previous versions: 341-343  
284 4659d 6h loomsday /highres/sprites/props/ doublesided now  
283 4659d 20h spiker /highres/  
282 4660d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 19h nightfright / Modified: #341, 343  
280 4669d 20h nightfright / Modified: #342, 343, 821, 916, 917  
279 4675d 8h nightfright / Updated: E1M1.mhk  
278 4718d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 11h spiker /highres/  
275 4734d 9h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 8h loomsday /highres/ polyTile #367  
273 4735d 10h spiker /highres/ 885 polymerized  
272 4735d 14h spiker /highres/textures/  

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