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Subversion Repositories
duke3d_hrp
(root)
/
highres/
@ 240
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220
4941d 11h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
219
4941d 19h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
218
4945d 5h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4945d 12h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4945d 13h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4946d 7h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4946d 11h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4946d 12h
devastator
/highres/textures/
updates for normal maps
212
4949d 11h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4949d 13h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4951d 1h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4951d 1h
devastator
/highres/textures/
renaming 1140
208
4951d 1h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4951d 4h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4951d 10h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4952d 13h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4954d 5h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4956d 12h
devastator
/highres/
Texture 0246 polymer
202
4956d 18h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4961d 10h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
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