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Rev Age Author Path Log message Diff
292 4518d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4528d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4529d 12h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4529d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 14h spiker /highres/  
286 4569d 1h spiker /highres/ 4154  
285 4595d 13h nightfright / Reverted to previous versions: 341-343  
284 4651d 12h loomsday /highres/sprites/props/ doublesided now  
283 4652d 1h spiker /highres/  
282 4652d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 1h nightfright / Modified: #341, 343  
280 4662d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4710d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4718d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4718d 17h spiker /highres/  
275 4726d 15h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4727d 14h loomsday /highres/ polyTile #367  
273 4727d 16h spiker /highres/ 885 polymerized  
272 4727d 20h spiker /highres/textures/  

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