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Rev Age Author Path Log message Diff
300 4494d 21h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4495d 7h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4496d 0h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4506d 20h spiker /highres/sprites/  
296 4507d 16h spiker /highres/sprites/  
295 4513d 22h spiker /highres/ 281  
294 4514d 14h spiker /highres/ Added 4266  
293 4515d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4516d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4526d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4527d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 15h spiker /highres/  
286 4567d 2h spiker /highres/ 4154  
285 4593d 13h nightfright / Reverted to previous versions: 341-343  
284 4649d 13h loomsday /highres/sprites/props/ doublesided now  
283 4650d 2h spiker /highres/  
282 4650d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4653d 2h nightfright / Modified: #341, 343  

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