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Rev Age Author Path Log message Diff
303 4493d 5h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4493d 15h leod /highres/textures/ fix case of 1151 #2  
301 4493d 15h leod /highres/textures/ fix case of 1151 #1  
300 4493d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4494d 1h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4494d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4505d 14h spiker /highres/sprites/  
296 4506d 9h spiker /highres/sprites/  
295 4512d 16h spiker /highres/ 281  
294 4513d 8h spiker /highres/ Added 4266  
293 4513d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4515d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4525d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4526d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4526d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4530d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 8h spiker /highres/  
286 4565d 20h spiker /highres/ 4154  
285 4592d 7h nightfright / Reverted to previous versions: 341-343  
284 4648d 7h loomsday /highres/sprites/props/ doublesided now  

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