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87 5190d 19h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5191d 9h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5209d 5h h266 /highres/sprites/props/ new #920 render  
66 5228d 2h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5228d 4h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5231d 9h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5242d 11h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5262d 12h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5270d 18h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5303d 10h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5303d 10h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5303d 10h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5303d 10h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5325d 9h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5326d 15h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5367d 16h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5379d 11h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5382d 13h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
9 5383d 12h parkar / Added new nuke button textures by Aaron Osborn.  
1 5521d 8h plagman / Initial revision. Copies everything from Parkar's private SVN server.  

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