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Rev Age Author Path Log message Diff
203 4863d 14h devastator /highres/ Texture 0246 polymer  
202 4863d 20h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4868d 13h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4874d 14h loomsday /highres/ Tile #4117 plymerized  
194 4876d 12h loomsday /highres/  
191 4883d 15h loomsday /highres/ #413 is now polymerized  
190 4892d 13h loomsday /highres/ #0877 is now polymer ready  
188 4897d 21h devastator /highres/ fixed heightmap and gloss level for 717  
186 4897d 21h devastator /highres/textures/ 717 polymer version  
183 4908d 10h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4909d 10h loomsday /highres/  
180 4914d 12h loomsday /highres/textures/ revised  
179 4914d 12h loomsday /highres/ #372 revised, #368 polymerized  
178 4915d 12h loomsday /highres/ #462-#464 tileset polymerized  
176 4933d 12h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4933d 16h loomsday /highres/  
174 4952d 13h nightfright / Fixed: #345_s (tga -> png)  
171 4963d 22h devastator /highres/textures/ 3d texture 0345  
169 4963d 23h devastator /highres/textures/ 0347 textures only  
168 4964d 11h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  

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