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Subversion Repositories
duke3d_hrp
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/
highres/
@ 218
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218
4856d 2h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4856d 9h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4856d 10h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4857d 4h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4857d 8h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4857d 9h
devastator
/highres/textures/
updates for normal maps
212
4860d 8h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4860d 10h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4861d 22h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4861d 23h
devastator
/highres/textures/
renaming 1140
208
4861d 23h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4862d 1h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4862d 7h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4863d 10h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4865d 2h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4867d 9h
devastator
/highres/
Texture 0246 polymer
202
4867d 15h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4872d 8h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4874d 9h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4874d 16h
loomsday
/highres/screen/
redfont13 update by SwissCm
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