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Rev Age Author Path Log message Diff
727 1640d 23h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1641d 1h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1687d 22h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1688d 0h leod /maphacks/ Maphacks: last touches before ...  
719 1698d 2h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1699d 22h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1706d 5h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 3006d 7h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 3102d 23h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3323d 0h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3430d 2h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3612d 23h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3653d 7h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3759d 5h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3809d 2h leod / UserMapHacks: big update  
636 3858d 4h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3922d 2h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 4027d 23h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 4032d 21h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 4072d 3h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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