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Rev Age Author Path Log message Diff
172 4965d 3h devastator /highres/ Added def for texture 0345 (d n s)  
171 4965d 3h devastator /highres/textures/ 3d texture 0345  
170 4965d 3h devastator /highres/ added def for texture (d s n g) 347  
169 4965d 3h devastator /highres/textures/ 0347 textures only  
168 4965d 15h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4965d 19h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4966d 15h loomsday /highres/ #460 polymerized by Devastator  
165 4966d 16h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4967d 11h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4969d 1h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5018d 1h nightfright / Added: #699 (d/n/s)  
161 5022d 20h loomsday /highres/ fixed missing heightmap for #449  
160 5036d 18h nightfright / Modified: #742_d/n/s  
159 5042d 20h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5046d 3h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5046d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5060d 17h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5060d 18h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
154 5063d 19h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5063d 19h loomsday /highres/ Tile #814 by Cage  

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