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Rev Age Author Path Log message Diff
184 4905d 19h loomsday /highres/ parallaxbias fix for #412  
183 4906d 13h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4907d 13h loomsday /highres/  
181 4910d 3h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4912d 14h loomsday /highres/textures/ revised  
179 4912d 15h loomsday /highres/ #372 revised, #368 polymerized  
178 4913d 15h loomsday /highres/ #462-#464 tileset polymerized  
177 4914d 6h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4931d 14h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4931d 19h loomsday /highres/  
174 4950d 15h nightfright / Fixed: #345_s (tga -> png)  
173 4950d 16h nightfright / Maphacks update (by Micky C)  
172 4962d 1h devastator /highres/ Added def for texture 0345 (d n s)  
171 4962d 1h devastator /highres/textures/ 3d texture 0345  
170 4962d 1h devastator /highres/ added def for texture (d s n g) 347  
169 4962d 1h devastator /highres/textures/ 0347 textures only  
168 4962d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4962d 17h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4963d 13h loomsday /highres/ #460 polymerized by Devastator  
165 4963d 15h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  

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