Rev |
Age |
Author |
Path |
Log message |
Diff |
120 |
5170d 0h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
119 |
5174d 3h |
devastator |
/ |
added lights for e1l3 |
|
118 |
5174d 3h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
117 |
5180d 6h |
devastator |
/ |
updated lights for e1l2 |
|
116 |
5195d 0h |
devastator |
/ |
single light fix for E1L2 |
|
115 |
5195d 11h |
devastator |
/ |
lights for e1l2 |
|
114 |
5201d 5h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5202d 5h |
loomsday |
/highres/ |
|
|
112 |
5206d 1h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
111 |
5210d 0h |
devastator |
/highres/ |
definition for 454 |
|
110 |
5210d 0h |
devastator |
/highres/textures/ |
texture files for 454 |
|
109 |
5210d 2h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5211d 4h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
107 |
5211d 4h |
piterplus |
/highres/textures/ |
Normals+specular for 1137, 1138 |
|
106 |
5212d 2h |
devastator |
/ |
lights for area 51 |
|
105 |
5213d 2h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
104 |
5215d 13h |
devastator |
/ |
Stadium relighting, old lights are commented |
|
103 |
5215d 14h |
devastator |
/ |
added lights for "The Queen" e4l10 |
|
102 |
5216d 6h |
devastator |
/ |
Added Lights for DERELICT, E4L9 |
|
101 |
5219d 16h |
devastator |
/ |
Added lights for Critcal mass E4L8 |
|