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Rev Age Author Path Log message Diff
177 4918d 12h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4935d 20h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4936d 0h loomsday /highres/  
174 4954d 21h nightfright / Fixed: #345_s (tga -> png)  
173 4954d 22h nightfright / Maphacks update (by Micky C)  
172 4966d 7h devastator /highres/ Added def for texture 0345 (d n s)  
171 4966d 7h devastator /highres/textures/ 3d texture 0345  
170 4966d 7h devastator /highres/ added def for texture (d s n g) 347  
169 4966d 7h devastator /highres/textures/ 0347 textures only  
168 4966d 19h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4966d 23h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4967d 19h loomsday /highres/ #460 polymerized by Devastator  
165 4967d 20h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4968d 15h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4970d 5h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5019d 5h nightfright / Added: #699 (d/n/s)  
161 5024d 0h loomsday /highres/ fixed missing heightmap for #449  
160 5037d 22h nightfright / Modified: #742_d/n/s  
159 5044d 0h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5047d 7h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  

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