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186 4903d 2h devastator /highres/textures/ 717 polymer version  
/highres/textures/0717_d.png
/highres/textures/0717_n.png
/highres/textures/0717_s.png
185 4906d 6h plagman / New highpal set by Lezing.  
/highpal/pal_00n.png
/highpal/pal_00w.png
/highpal/pal_01.png
/highpal/pal_01n.png
/highpal/pal_01w.png
/highpal/pal_02.png
/highpal/pal_02n.png
/highpal/pal_02w.png
/highpal/pal_05.png
/highpal/pal_05n.png
/highpal/pal_05w.png
/highpal/pal_06.png
/highpal/pal_06n.png
/highpal/pal_06w.png
/highpal/pal_07.png
/highpal/pal_07n.png
/highpal/pal_07w.png
/highpal/pal_08.png
/highpal/pal_08n.png
/highpal/pal_08w.png
/highpal/pal_10n.png
/highpal/pal_10w.png
/highpal/pal_11n.png
/highpal/pal_11w.png
/highpal/pal_12n.png
/highpal/pal_12w.png
/highpal/pal_13n.png
/highpal/pal_13w.png
/highpal/pal_14n.png
/highpal/pal_14w.png
/highpal/pal_15n.png
/highpal/pal_15w.png
/highpal/pal_16n.png
/highpal/pal_16w.png
/highpal/pal_17n.png
/highpal/pal_17w.png
/highpal/pal_18n.png
/highpal/pal_18w.png
/highpal/pal_19n.png
/highpal/pal_19w.png
/highpal/pal_20n.png
/highpal/pal_20w.png
/highpal/pal_21n.png
/highpal/pal_21w.png
/highpal/pal_22n.png
/highpal/pal_22w.png
/highpal/pal_23n.png
/highpal/pal_23w.png
/highpal/pal_24n.png
/highpal/pal_24w.png
/highpal/pal_25n.png
/highpal/pal_25w.png
/highpal/pal_1.png
/highpal/pal_2.png
/highpal/pal_5.png
/highpal/pal_6.png
/highpal/pal_7.png
/highpal/pal_8.png
/duke3d_hrp.def
184 4912d 21h loomsday /highres/ parallaxbias fix for #412  
/highres/textures.def
183 4913d 15h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
/highres/textures/4300_d.png
/highres/textures/4300_g.png
/highres/textures/4300_n.png
/highres/textures/4300_s.png
/highres/textures.def
182 4914d 15h loomsday /highres/  
/highres/textures/0412_d.png
/highres/textures/0412_n.png
/highres/textures/0412_s.png
/highres/textures.def
181 4917d 5h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
/highpal
/highpal/pal_1.png
/highpal/pal_10.png
/highpal/pal_11.png
/highpal/pal_12.png
/highpal/pal_13.png
/highpal/pal_14.png
/highpal/pal_15.png
/highpal/pal_16.png
/highpal/pal_17.png
/highpal/pal_18.png
/highpal/pal_19.png
/highpal/pal_2.png
/highpal/pal_20.png
/highpal/pal_21.png
/highpal/pal_22.png
/highpal/pal_23.png
/highpal/pal_24.png
/highpal/pal_25.png
/highpal/pal_5.png
/highpal/pal_6.png
/highpal/pal_7.png
/highpal/pal_8.png
/duke3d_hrp.def
180 4919d 17h loomsday /highres/textures/ revised  
/highres/textures/0345_s.png
/highres/textures/0347_s.png
179 4919d 17h loomsday /highres/ #372 revised, #368 polymerized  
/highres/textures/0368_d.png
/highres/textures/0368_n.png
/highres/textures/0368_s.png
/highres/textures/0372_d.png
/highres/textures/0372_s.png
/highres/textures.def
/highres/textures/0372_n.png
178 4920d 17h loomsday /highres/ #462-#464 tileset polymerized  
/highres/textures/0462_d.png
/highres/textures/0462_n.png
/highres/textures/0462_s.png
/highres/textures/0463_d.png
/highres/textures/0463_s.png
/highres/textures/0464_d.png
/highres/textures.def
177 4921d 9h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
/highres/sprites/monsters.def
176 4938d 17h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
/highres/textures/0392_d.png
/highres/textures/0392_n.png
/highres/textures/0392_s.png
/highres/textures.def
175 4938d 21h loomsday /highres/  
/highres/textures/1173_d.png
/highres/textures/1173_n.png
/highres/textures/1173_s.png
/highres/textures.def
174 4957d 18h nightfright / Fixed: #345_s (tga -> png)  
/highres/textures/0345_s.png
/highres/textures/0345_s.tga
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
173 4957d 18h nightfright / Maphacks update (by Micky C)  
/E2L1.mhk
/E2L9.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/highres/screen/menu/2492_version.png
172 4969d 3h devastator /highres/ Added def for texture 0345 (d n s)  
/highres/textures.def
171 4969d 4h devastator /highres/textures/ 3d texture 0345  
/highres/textures/0345_n.png
/highres/textures/0345_s.tga
/highres/textures/0345.png
170 4969d 4h devastator /highres/ added def for texture (d s n g) 347  
/highres/textures.def
169 4969d 4h devastator /highres/textures/ 0347 textures only  
/highres/textures/0347_g.png
/highres/textures/0347_n.png
/highres/textures/0347_s.png
/highres/textures/0347.png
168 4969d 16h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
167 4969d 20h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
/highres/textures/0322_d.png
/highres/textures/0322_n.png
/highres/textures/0322_s.png
/highres/textures/0442_8_d.png
/highres/textures/0442_d.png
/highres/textures/0442_n.png
/highres/textures/0442_s.png
/highres/textures/0771_d.png
/highres/textures/0771_s.png
/highres/textures.def
/highres/textures/0771_n.png

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