Rev |
Age |
Author |
Path |
Log message |
Diff |
168 |
5018d 11h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5018d 15h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5019d 11h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5019d 12h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5020d 7h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
163 |
5021d 21h |
nightfright |
/ |
Updated: Maphacks for Ep.3 (by Micky_C) |
|
162 |
5070d 21h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5075d 17h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5089d 15h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5095d 16h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5098d 23h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5099d 11h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5113d 13h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
155 |
5113d 14h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
154 |
5116d 15h |
loomsday |
/highres/ |
forgot [xscale 2.0 yscale 2.0] for #814 |
|
153 |
5116d 15h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5118d 15h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|
151 |
5120d 0h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
150 |
5120d 2h |
loomsday |
/highres/ |
uncommented deflines for #186
added heightmap and new specmap for #398 |
|
149 |
5120d 16h |
loomsday |
/highres/ |
fix for #0454 |
|