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Rev Age Author Path Log message Diff
214 4854d 10h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4854d 11h devastator /highres/textures/ updates for normal maps  
212 4857d 10h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4857d 12h devastator /highres/textures/ heightmap update to fit others from set.  
210 4859d 0h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4859d 1h devastator /highres/textures/ renaming 1140  
208 4859d 1h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4859d 3h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4859d 9h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4860d 12h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4862d 5h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4864d 11h devastator /highres/ Texture 0246 polymer  
202 4864d 17h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4869d 10h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4870d 11h nightfright / Updated: E2M3.mhk  
199 4871d 11h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4871d 18h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4875d 11h loomsday /highres/ Tile #4117 plymerized  
196 4876d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4876d 4h plagman /highres/screen/ I don't think this section is needed anymore.  

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