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Rev Age Author Path Log message Diff
175 4985d 4h loomsday /highres/  
174 5004d 1h nightfright / Fixed: #345_s (tga -> png)  
173 5004d 1h nightfright / Maphacks update (by Micky C)  
172 5015d 10h devastator /highres/ Added def for texture 0345 (d n s)  
171 5015d 10h devastator /highres/textures/ 3d texture 0345  
170 5015d 10h devastator /highres/ added def for texture (d s n g) 347  
169 5015d 10h devastator /highres/textures/ 0347 textures only  
168 5015d 23h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5016d 3h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5016d 22h loomsday /highres/ #460 polymerized by Devastator  
165 5017d 0h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5017d 19h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5019d 9h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5068d 9h nightfright / Added: #699 (d/n/s)  
161 5073d 4h loomsday /highres/ fixed missing heightmap for #449  
160 5087d 2h nightfright / Modified: #742_d/n/s  
159 5093d 4h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5096d 11h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5096d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5111d 1h nightfright / Modified: #781_d, 782; removed gloss effect for #814  

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