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Rev Age Author Path Log message Diff
175 4988d 12h loomsday /highres/  
174 5007d 9h nightfright / Fixed: #345_s (tga -> png)  
173 5007d 9h nightfright / Maphacks update (by Micky C)  
172 5018d 19h devastator /highres/ Added def for texture 0345 (d n s)  
171 5018d 19h devastator /highres/textures/ 3d texture 0345  
170 5018d 19h devastator /highres/ added def for texture (d s n g) 347  
169 5018d 19h devastator /highres/textures/ 0347 textures only  
168 5019d 7h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5019d 11h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5020d 7h loomsday /highres/ #460 polymerized by Devastator  
165 5020d 8h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5021d 3h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 5022d 17h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5071d 17h nightfright / Added: #699 (d/n/s)  
161 5076d 12h loomsday /highres/ fixed missing heightmap for #449  
160 5090d 10h nightfright / Modified: #742_d/n/s  
159 5096d 12h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5099d 19h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5100d 7h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5114d 9h nightfright / Modified: #781_d, 782; removed gloss effect for #814  

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