Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4506d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4506d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4511d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4540d 13h |
spiker |
/highres/ |
|
|
286 |
4546d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4572d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4628d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4629d 1h |
spiker |
/highres/ |
|
|
282 |
4629d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4632d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4639d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4644d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4687d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4695d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4695d 16h |
spiker |
/highres/ |
|
|
275 |
4703d 14h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4704d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4704d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4704d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4704d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|