Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4502d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4503d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4503d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4507d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4537d 10h |
spiker |
/highres/ |
|
|
286 |
4542d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4569d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4625d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4625d 22h |
spiker |
/highres/ |
|
|
282 |
4626d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4628d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4635d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4641d 10h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4684d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4692d 12h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4692d 13h |
spiker |
/highres/ |
|
|
275 |
4700d 12h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4701d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4701d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4701d 16h |
spiker |
/highres/textures/ |
|
|