Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4537d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 2h |
spiker |
/highres/ |
|
|
286 |
4572d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4655d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 14h |
spiker |
/highres/ |
|
|
282 |
4655d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4671d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4714d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4722d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4722d 5h |
spiker |
/highres/ |
|
|
275 |
4730d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4731d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|