Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4537d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 15h |
spiker |
/highres/ |
|
|
286 |
4578d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 3h |
spiker |
/highres/ |
|
|
282 |
4661d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 15h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4727d 18h |
spiker |
/highres/ |
|
|
275 |
4735d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4736d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 21h |
spiker |
/highres/textures/ |
|
|