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Rev Age Author Path Log message Diff
291 4537d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4538d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4543d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 15h spiker /highres/  
286 4578d 3h spiker /highres/ 4154  
285 4604d 14h nightfright / Reverted to previous versions: 341-343  
284 4660d 14h loomsday /highres/sprites/props/ doublesided now  
283 4661d 3h spiker /highres/  
282 4661d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4664d 3h nightfright / Modified: #341, 343  
280 4671d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4676d 15h nightfright / Updated: E1M1.mhk  
278 4719d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4727d 18h spiker /highres/  
275 4735d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4736d 16h loomsday /highres/ polyTile #367  
273 4736d 17h spiker /highres/ 885 polymerized  
272 4736d 21h spiker /highres/textures/  

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