Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4613d 21h |
spiker |
/highres/ |
281 |
|
294 |
4614d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4616d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4626d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4627d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4627d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 13h |
spiker |
/highres/ |
|
|
286 |
4667d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4749d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 0h |
spiker |
/highres/ |
|
|
282 |
4750d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4765d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4808d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4816d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4816d 16h |
spiker |
/highres/ |
|
|