Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4518d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 23h |
spiker |
/highres/ |
281 |
|
294 |
4525d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 16h |
spiker |
/highres/ |
|
|
286 |
4578d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 3h |
spiker |
/highres/ |
|
|
282 |
4661d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4676d 16h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4719d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|