Rev |
Age |
Author |
Path |
Log message |
Diff |
289 |
4630d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4634d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4664d 5h |
spiker |
/highres/ |
|
|
286 |
4669d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4696d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4752d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4752d 17h |
spiker |
/highres/ |
|
|
282 |
4752d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4755d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4768d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4811d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4819d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4819d 8h |
spiker |
/highres/ |
|
|
275 |
4827d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4828d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4828d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4828d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4828d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 7h |
spiker |
/highres/ |
Content by Lightsource |
|