Rev |
Age |
Author |
Path |
Log message |
Diff |
291 |
4548d 10h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 8h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 9h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 9h |
spiker |
/highres/ |
|
|
286 |
4588d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 8h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 21h |
spiker |
/highres/ |
|
|
282 |
4672d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 9h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 12h |
spiker |
/highres/ |
|
|
275 |
4746d 11h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 15h |
spiker |
/highres/textures/ |
|
|