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296 4529d 9h spiker /highres/sprites/  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/pickups/0021_pistol_d.png
/highres/sprites/pickups/0021_pistol_s.png
295 4535d 16h spiker /highres/ 281  
/highres/textures/0281_d.png
/highres/textures/0281_n.png
/highres/textures/0281_s.png
/highres/textures.def
294 4536d 8h spiker /highres/ Added 4266  
/highres/textures/4266_d.png
/highres/textures/4266_n.png
/highres/textures/4266_s.png
/highres/textures.def
293 4536d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
/highres/sprites/firstperson/2615.png
/highres/screen/menu/2492_ver.png
/highres/sprites/firstperson.def
/hrp_readme.txt
292 4538d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
/highres/textures/0707_7_d.png
/highres/textures/0708_7_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L7.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0023_rpg.md3
/highres/sprites/pickups/0024_freezer.md3
/highres/sprites/pickups/0025_shrinker.md3
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0029_devastator.md3
/highres/sprites/pickups/0032_expander.md3
/highres/sprites/pickups/0037_freezerammo.md3
/highres/sprites/pickups/0045_expander_ammo.md3
/highres/sprites/pickups/0046_crystal.md3
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/props.def
/highres/sprites/props/0058_spacesuit.md3
/highres/textures.def
/hrp_readme.txt
291 4548d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
/E4L2.mhk
/E4L4.mhk
/highres/screen/menu/2492_ver.png
/highres/screen/menu/widescreen/3293_wide.png
/hrp_readme.txt
290 4549d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
/highres/sprites/ice/0603_naked1_ice.png
/highres/sprites/ice/0603_pants_ice.png
/highres/sprites/ice/0603_slime_ice.png
/highres/sprites/ice/0603_hangbabe_ice.png
/highres/screen/menu/2492_ver.png
/highres/sprites/ice.def
/hrp_readme.txt
289 4549d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
/highres/sprites/characters/0603_hair_d.png
/highres/sprites/characters/0603_naked1.md3
/highres/sprites/characters/0603_naked1_d.png
/highres/sprites/characters/0603_naked1_g.png
/highres/sprites/characters/0603_pants_d.png
/highres/sprites/characters/0603_slime_d.png
/highres/sprites/characters/0603_slime_n.png
/highres/sprites/characters/0603_slime_s.png
/highres/sprites/characters/0603_hair.png
/highres/sprites/characters/0603_hangbabe.md3
/highres/sprites/characters/0603_skin.png
/highres/sprites/characters/0603_skin_g.png
/E3L1.mhk
/E3L3.mhk
/E3L6.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/characters.def
/hrp_readme.txt
288 4553d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
/highres/textures/0336.png
/highres/textures/0336_2.png
/highres/textures/0337.png
/highres/textures/0337_2.png
/highres/textures/0338.png
/highres/textures/0338_2.png
287 4583d 9h spiker /highres/  
/highres/textures/4265_d.png
/highres/textures/4265_n.png
/highres/textures/4265_s.png
/highres/textures.def
286 4588d 20h spiker /highres/ 4154  
/highres/textures/4154_d.png
/highres/textures/4154_n.png
/highres/textures/4154_s.png
/highres/textures.def
285 4615d 7h nightfright / Reverted to previous versions: 341-343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/hrp_readme.txt
284 4671d 7h loomsday /highres/sprites/props/ doublesided now  
/highres/sprites/props/0913_fence.md3
283 4671d 20h spiker /highres/  
/highres/textures/0879_d.png
/highres/textures/0879_n.png
/highres/textures/0879_s.png
/highres/textures.def
282 4672d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
/highres/projections/9000_e1l1_fnclgt.png
/highres/projections/9001_e1l1_wdwfrm.png
281 4674d 20h nightfright / Modified: #341, 343  
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png
/highres/textures.def
/highres/textures/0341.png
/highres/textures/0341_n.png
/highres/textures/0343.png
/hrp_readme.txt
280 4681d 20h nightfright / Modified: #342, 343, 821, 916, 917  
/highres/sprites/props/0916_fireext_s.png
/highres/sprites/props/0917_firealarm.png
/highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png
/highres/sprites/props.def
/highres/sprites/props/0916_fireext.md3
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.md3
/highres/textures/0342.png
/highres/textures/0342_s.png
/highres/textures/0343.png
/highres/textures/0343_s.png
/highres/textures/0821.png
/hrp_readme.txt
279 4687d 9h nightfright / Updated: E1M1.mhk  
/E1L1.mhk
278 4730d 7h loomsday /highres/ #369 polymerized + #797 recreated  
/highres/textures/0369_d.png
/highres/textures/0369_n.png
/highres/textures/0369_s.png
/highres/textures/0797_d.png
/highres/textures.def
/highres/textures/0797_n.png
/highres/textures/0797_s.png
277 4738d 11h spiker /highres/sprites/ Decal and muzzle tweaks  
/highres/sprites/decals/0952.png
/highres/sprites/firstperson/2541.png
/highres/sprites/firstperson/2542.png
/highres/sprites/firstperson/2543.png

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