Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4563d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4569d 13h |
spiker |
/highres/ |
281 |
|
294 |
4570d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4570d 17h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4572d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4582d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4583d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4583d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4617d 5h |
spiker |
/highres/ |
|
|
286 |
4622d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4649d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4705d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 17h |
spiker |
/highres/ |
|
|
282 |
4705d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4721d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4764d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4772d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|