Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
122 5111d 11h nightfright / Missing contents since 04-2010 (Part 2)  
121 5111d 11h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5111d 12h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5115d 16h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5142d 18h loomsday /highres/ Tile #0449 is now polymerized  
113 5143d 17h loomsday /highres/  
112 5147d 14h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5151d 13h devastator /highres/ definition for 454  
110 5151d 13h devastator /highres/textures/ texture files for 454  
109 5151d 14h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5152d 17h piterplus /highres/ Forgot to change defs (sh_t happens)  
107 5152d 17h piterplus /highres/textures/ Normals+specular for 1137, 1138  
105 5154d 14h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5162d 16h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
97 5170d 21h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
94 5172d 15h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5174d 15h piterplus /highres/ Normal map for 0893-0895.  
88 5182d 14h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5182d 21h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5183d 12h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 

Show All