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122 5100d 12h nightfright / Missing contents since 04-2010 (Part 2)  
/highres/textures/0293_g.png
/highres/textures/0707_2.jpg
/highres/textures/0708_2.jpg
/highres/textures/1097_n.jpg
/highres/textures/1097_s.jpg
/highres/textures/1216_d.png
/highres/textures/4112_n.png
/highres/textures.def
/highres/textures/0181_d.png
/highres/textures/0293_d.png
/highres/textures/0297_d.png
/highres/textures/0297_g.png
/highres/textures/0297_n.png
/highres/textures/0297_s.png
/highres/textures/0301.png
/highres/textures/0342.png
/highres/textures/0343.png
/highres/textures/0707.jpg
/highres/textures/0707_7.jpg
/highres/textures/0707_8.jpg
/highres/textures/0708.jpg
/highres/textures/0708_7.jpg
/highres/textures/0708_8.jpg
/highres/textures/0723.png
/highres/textures/0723_n.png
/highres/textures/0723_s.png
/highres/textures/0725.png
/highres/textures/0743.png
/highres/textures/0763.png
/highres/textures/0764.png
/highres/textures/0764_n.png
/highres/textures/0764_s.png
/highres/textures/0783.png
/highres/textures/0783_d.png
/highres/textures/0814.png
/highres/textures/0821.png
/highres/textures/0822.png
/highres/textures/1097.png
/highres/textures/1133.jpg
/hrp_readme.txt
121 5100d 12h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
/highres/sprites/monsters/1680_trooper_dead.png
/highres/sprites/monsters/1680_trooper_gear_0.png
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_gear_n.png
/highres/sprites/monsters/1680_trooper_skin_color.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters/1680_trooper_skin_n.png
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0021_pistol_d.png
/highres/sprites/pickups/0021_pistol_n.png
/highres/sprites/pickups/0021_pistol_s.png
/highres/sprites/projectiles/1636.png
/highres/sprites/projectiles/1637.png
/highres/sprites/projectiles/1638.png
/highres/sprites/props/4369_light.md3
/highres/sprites/props/4369_light.png
/highres/sprites/signs/0937_n.png
/highres/sprites/monsters/1680_trooper_0.png
/highres/sprites/monsters/1680_trooper_0_dead.png
/highres/sprites/monsters/1680_trooper_10.png
/highres/sprites/monsters/1680_trooper_10_dead.png
/highres/sprites/monsters/1680_trooper_11_22.png
/highres/sprites/monsters/1680_trooper_11_22_dead.png
/highres/sprites/monsters/1680_trooper_12_18.png
/highres/sprites/monsters/1680_trooper_12_18_dead.png
/highres/sprites/monsters/1680_trooper_13.png
/highres/sprites/monsters/1680_trooper_13_dead.png
/highres/sprites/monsters/1680_trooper_14.png
/highres/sprites/monsters/1680_trooper_14_dead.png
/highres/sprites/monsters/1680_trooper_15.png
/highres/sprites/monsters/1680_trooper_15_dead.png
/highres/sprites/monsters/1680_trooper_16.png
/highres/sprites/monsters/1680_trooper_16_dead.png
/highres/sprites/monsters/1680_trooper_17.png
/highres/sprites/monsters/1680_trooper_17_dead.png
/highres/sprites/monsters/1680_trooper_19.png
/highres/sprites/monsters/1680_trooper_19_dead.png
/highres/sprites/monsters/1680_trooper_20.png
/highres/sprites/monsters/1680_trooper_20_dead.png
/highres/sprites/monsters/1680_trooper_21.png
/highres/sprites/monsters/1680_trooper_21_dead.png
/highres/sprites/monsters/1680_trooper_23.png
/highres/sprites/monsters/1680_trooper_23_dead.png
/highres/sprites/monsters/1680_trooper_24.png
/highres/sprites/monsters/1680_trooper_24_dead.png
/highres/sprites/pickups/0021_pistol.jpg
/highres/sprites/pickups/0021_pistol.md2
/highres/screen/menu/2492_version.png
/highres/sprites/characters.def
/highres/sprites/effects/0663.png
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/sprites/effects/2329.png
/highres/sprites/effects/2330.png
/highres/sprites/effects/2331.png
/highres/sprites/effects/2332.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1680_trooper.md3
/highres/sprites/monsters/1680_trooper_g.png
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/highres/sprites/props.def
/highres/sprites/signs.def
/highres/sprites/signs/0937.png
/highres/sprites/signs/0961.png
/highres/sprites/signs/0961_exit.png
/highres/sprites/signs/0961_exit_14.png
/highres/sprites/signs/1042.png
120 5100d 14h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
/highres/textures/0181_d.png
/highres/textures/0181_n.png
/highres/textures/0181_s.png
/highres/textures/0783_d.png
/highres/textures/0783_s.png
/highres/textures.def
/highres/textures/0783_n.png
118 5104d 17h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
/highres/textures/0293_d.png
/highres/textures/0297_d.png
/highres/textures/0297_g.png
/highres/textures/0297_n.png
/highres/textures/0297_s.png
/highres/textures/0363_d.png
/highres/textures/0414_d.png
/highres/textures/0414_n.png
/highres/textures/0414_s.png
/highres/textures/0749_d.png
/highres/textures/0749_n.png
/highres/textures/0749_s.png
/highres/textures/0884_d.png
/highres/textures/1215_d.png
/highres/textures/1215_n.png
/highres/textures/1217_d.png
/highres/textures/4130_d.png
/highres/textures/4130_n.png
/highres/textures/4130_s.png
/highres/textures/4131_d.png
/highres/textures/4132_d.png
/highres/textures/4133_d.png
/highres/textures.def
/highres/textures/0884_n.png
/highres/textures/1215_g.png
114 5131d 19h loomsday /highres/ Tile #0449 is now polymerized  
/highres/textures/0449_d.png
/highres/textures/0449_n.png
/highres/textures/0449_s.png
/highres/textures.def
113 5132d 19h loomsday /highres/  
/highres/textures.def
/highres/textures/0224.png
/highres/textures/0224_n.png
112 5136d 15h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
111 5140d 14h devastator /highres/ definition for 454  
/highres/textures.def
110 5140d 14h devastator /highres/textures/ texture files for 454  
/highres/textures/454_d.png
/highres/textures/454_n.png
/highres/textures/454_s.png
109 5140d 16h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
/highres/textures/0448_d.png
/highres/textures/0448_g.png
/highres/textures/0448_n.png
/highres/textures/0448_s.png
/highres/textures.def
/highres/textures/0448.png
108 5141d 18h piterplus /highres/ Forgot to change defs (sh_t happens)  
/highres/textures.def
107 5141d 18h piterplus /highres/textures/ Normals+specular for 1137, 1138  
/highres/textures/1137_n.png
/highres/textures/1137_s.png
/highres/textures/1138_n.png
/highres/textures/1138_s.png
105 5143d 16h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
/highres/textures/0724_n.png
/highres/textures/0724_s.png
/highres/textures.def
/highres/textures/0724.png
100 5151d 18h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
/highres/textures/0156_22.png
/highres/textures.def
97 5159d 22h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
94 5161d 17h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
/E2L9.mhk
/highres/textures.def
93 5163d 17h piterplus /highres/ Normal map for 0893-0895.  
/highres/textures/0893_n.png
/highres/textures.def
88 5171d 16h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
/highres/screen/menu/2492_version.png
/highres/sprites/ice.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/hrp_readme.txt
87 5171d 23h loomsday /highres/sprites/ glossy slimy slimers FTW  
/highres/sprites/monsters/2370_slimer.md3
/highres/sprites/monsters/2370_slimer_n.png
/highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2
/highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
86 5172d 13h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
/highres/sprites/monsters/0675_egg.md3
/highres/sprites/monsters/0675_egg_n.png
/highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def

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