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Rev Age Author Path Log message Diff
140 5069d 18h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5072d 17h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5079d 19h nightfright / Modified: #1046, 1204 (d/n/s)  
136 5086d 18h nightfright / Modified: #360, 361, 363  
135 5091d 18h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5092d 16h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
132 5093d 18h nightfright / Modified: #181_s, 783_s  
130 5094d 17h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5095d 17h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
126 5106d 1h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5106d 17h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5107d 18h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5107d 21h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5108d 15h nightfright / Missing contents since 04-2010 (Part 2)  
121 5108d 15h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5108d 17h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5112d 20h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5139d 22h loomsday /highres/ Tile #0449 is now polymerized  
113 5140d 22h loomsday /highres/  
112 5144d 18h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 

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