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Rev Age Author Path Log message Diff
238 4800d 4h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4803d 3h devastator /highres/ 349 and 454 diffuse update  
236 4806d 12h h266 /highres/sprites/ #109 decal for E4L8  
235 4806d 20h nightfright / empyrock modifications from Mar 28  
234 4809d 2h devastator /highres/ 333-334 Tentacles embracing  
233 4809d 6h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4811d 4h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4811d 5h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4811d 20h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4812d 20h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4812d 20h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4812d 20h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4812d 21h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4812d 22h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4812d 22h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4813d 18h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4814d 20h nightfright / Fixing messed up #220 commit, part 2  
221 4814d 20h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4814d 20h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4815d 5h devastator /highres/ Embracing tentacles textures and gloss map for 0195  

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