Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4520d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4550d 0h |
spiker |
/highres/ |
|
|
286 |
4555d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4581d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4637d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4638d 12h |
spiker |
/highres/ |
|
|
282 |
4638d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4641d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4648d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4696d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4705d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4705d 3h |
spiker |
/highres/ |
|
|
275 |
4713d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4714d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4714d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4714d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4714d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4715d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4717d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4718d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|