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Rev Age Author Path Log message Diff
291 4508d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4508d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4509d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4513d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4543d 0h spiker /highres/  
286 4548d 11h spiker /highres/ 4154  
285 4574d 23h nightfright / Reverted to previous versions: 341-343  
284 4630d 22h loomsday /highres/sprites/props/ doublesided now  
283 4631d 11h spiker /highres/  
282 4631d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4634d 11h nightfright / Modified: #341, 343  
280 4641d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4689d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4698d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4698d 3h spiker /highres/  
275 4706d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4707d 0h loomsday /highres/ polyTile #367  
273 4707d 2h spiker /highres/ 885 polymerized  
272 4707d 6h spiker /highres/textures/  
271 4707d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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