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Rev Age Author Path Log message Diff
292 4645d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4655d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4656d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4656d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4660d 14h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4690d 3h spiker /highres/  
286 4695d 14h spiker /highres/ 4154  
285 4722d 2h nightfright / Reverted to previous versions: 341-343  
284 4778d 1h loomsday /highres/sprites/props/ doublesided now  
283 4778d 14h spiker /highres/  
282 4778d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4781d 14h nightfright / Modified: #341, 343  
280 4788d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4837d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4845d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4845d 6h spiker /highres/  
275 4853d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4854d 3h loomsday /highres/ polyTile #367  
273 4854d 5h spiker /highres/ 885 polymerized  
272 4854d 9h spiker /highres/textures/  

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