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Rev Age Author Path Log message Diff
293 4504d 18h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4506d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4516d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4517d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4517d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4521d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4551d 7h spiker /highres/  
286 4556d 18h spiker /highres/ 4154  
285 4583d 5h nightfright / Reverted to previous versions: 341-343  
284 4639d 5h loomsday /highres/sprites/props/ doublesided now  
283 4639d 18h spiker /highres/  
282 4639d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4642d 18h nightfright / Modified: #341, 343  
280 4649d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4698d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4706d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4706d 9h spiker /highres/  
275 4714d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4715d 7h loomsday /highres/ polyTile #367  
273 4715d 8h spiker /highres/ 885 polymerized  

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