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Rev Age Author Path Log message Diff
293 4496d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4498d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4507d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4508d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4508d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4513d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4542d 18h spiker /highres/  
286 4548d 6h spiker /highres/ 4154  
285 4574d 17h nightfright / Reverted to previous versions: 341-343  
284 4630d 17h loomsday /highres/sprites/props/ doublesided now  
283 4631d 6h spiker /highres/  
282 4631d 11h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4634d 6h nightfright / Modified: #341, 343  
280 4641d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4689d 17h loomsday /highres/ #369 polymerized + #797 recreated  
277 4697d 20h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4697d 21h spiker /highres/  
275 4705d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4706d 19h loomsday /highres/ polyTile #367  
273 4706d 20h spiker /highres/ 885 polymerized  

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