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342 4461d 8h spiker /highres/sprites/  
/highres/sprites/pickups.def
341 4461d 12h spiker /highres/sprites/  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
340 4462d 18h spiker /highres/sprites/ Shotgun tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
339 4463d 10h spiker /highres/sprites/  
/highres/sprites/firstperson.def
338 4463d 10h spiker /highres/sprites/  
/highres/sprites/firstperson.def
337 4463d 13h spiker /highres/sprites/  
/highres/sprites/firstperson.def
336 4463d 14h spiker /highres/sprites/ shotgun  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
335 4476d 4h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
/highres/textures.def
334 4476d 14h leod /highres/sprites/ revert r329 pistol clip definition  
/highres/sprites/firstperson.def
332 4477d 5h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
/highres/sprites/props.def
330 4478d 23h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
/highres/textures_polymost.def
/installer/hrp_extract.sh
329 4479d 4h spiker /highres/sprites/ more tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
328 4482d 7h spiker /highres/ 4288 + shrinker projectile color match  
/highres/textures/4288_d.png
/highres/textures/4288_n.png
/highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/textures.def
327 4483d 9h spiker /highres/sprites/ Trooper optimization  
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
326 4483d 11h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
/highres/sprites.def
/highres/sprites_polymost.def
324 4484d 0h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites.def
/highres/sprites/characters.def
/highres/sprites_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/hrp_readme.txt
/installer/hrp_extract.sh
323 4484d 4h spiker /highres/sprites/firstperson/ more pistol fixes  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/duke_hand_d.png
322 4484d 6h spiker /highres/sprites/ pistol specular and geometry adjustments  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/pickups/0021_pistol_s.png
321 4484d 11h spiker /highres/sprites/ more pistol and hands fixes  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_s.png
320 4487d 0h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
/installer/hrp_extract.sh
/highres/projections.def
/highres/screen/menu.def
/highres/screen/menu_polymost.def

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