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Rev Age Author Path Log message Diff Changes
207 4856d 15h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
/highres/sprites/firstperson.def
205 4858d 0h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2568_keycardhand.md3
204 4859d 16h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
/highres/sprites/firstperson/2544_rpg_n.png
/highres/sprites/firstperson/2544_rpg_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/2544_rpg.png
196 4873d 15h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
189 4892d 20h nightfright / Updated: #1210 (model fix), E2L2.mhk  
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/hrp_readme.txt
177 4914d 12h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
/highres/sprites/monsters.def
168 4962d 19h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
162 5015d 5h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
159 5040d 0h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
158 5043d 7h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
/highres/sprites/firstperson.def
157 5043d 19h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
155 5057d 22h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
151 5064d 8h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/textures/0352_n.png
/highres/textures/0352_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/effects.def
/highres/textures.def
/hrp_readme.txt
143 5068d 20h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/highres/textures/0764.png
/hrp_readme.txt
139 5080d 21h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
/highres/sprites/monsters/1680_trooper_gear_s.png
/highres/sprites/monsters/1680_trooper_skin_s.png
/highres/textures/0457_d.png
/highres/textures/0457_n.png
/highres/textures/0457_s.png
/highres/sprites/monsters.def
/highres/textures.def
138 5087d 23h nightfright / Modified: #1046, 1204 (d/n/s)  
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/1204.png
/highres/textures/1204_n.png
/highres/textures/1204_s.png
/hrp_readme.txt
135 5099d 22h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
/highres/sprites/monsters/1680_trooper.md3
133 5100d 20h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
/highres/sprites/monsters/1820_octabrain_17.jpg
/highres/sprites/monsters/1820_octabrain_attack_17.jpg
/highres/sprites/monsters/1820_octabrain_dead_17.png
/highres/screen/menu/2492_version.png
/highres/sprites/monsters.def
/highres/textures/0783_s.png
/hrp_readme.txt
126 5114d 5h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
/highres/textures/0387_g.png
/highres/textures/0388_g.png
/highres/textures/0389_g.png
/highres/sprites/props/0551_domelight_1.png
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/textures.def
/hrp_readme.txt
125 5114d 21h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
/highres/sprites/props/0551_domelight_1.png
/highres/sprites/props/4419_openpbomb.md3
/highres/sprites/props/4419_openpbomb.png
/highres/textures/0276_23.png
/highres/textures/0401_1.png
/highres/textures/0401_2.png
/highres/textures/0707_1.png
/highres/textures/0708_1.png
/E4L7.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/textures.def
/highres/textures/0297_21_d.png
/hrp_readme.txt

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