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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
effects/
@ 528
– Rev 657
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657
3619d 3h
leod
/
1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
629
3913d 22h
leod
/highres/sprites/
Rename scraps to match names.h, part #2
628
3913d 22h
leod
/highres/sprites/effects/
Rename scraps to match names.h, part #1
614
3938d 17h
leod
/
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
611
3953d 1h
loomsday
/highres/sprites/
sprite #660 updated to polymer (normalmap & specularpower value set)
521
4133d 8h
leod
/highres/sprites/
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs
361
4556d 23h
loomsday
/highres/sprites/effects/
a bit of enhancement
348
4581d 18h
spiker
/