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Rev Age Author Path Log message Diff
205 4958d 6h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4959d 23h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4973d 22h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5144d 2h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5158d 4h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5169d 2h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5325d 20h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5368d 11h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5401d 3h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5465d 9h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5480d 6h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5619d 2h plagman / Initial revision. Copies everything from Parkar's private SVN server.