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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
monsters/
@ 226
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168
5021d 23h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
139
5140d 1h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
135
5159d 1h
loomsday
/highres/sprites/monsters/
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.
133
5160d 0h
nightfright
/
Added: #1820 (pal 17 skin); Modified: #783_s
121
5175d 23h
nightfright
/highres/
Missing contents since 04-2010 (Part 1)
97
5235d 9h
loomsday
/highres/sprites/
draft nrml+spec maps for NewBeast
87
5247d 10h
loomsday
/highres/sprites/
glossy slimy slimers FTW
86
5248d 0h
loomsday
/highres/sprites/
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
66
5284d 17h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
46
5360d 1h
h266
/highres/sprites/monsters/
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5
45
5360d 1h
h266
/highres/sprites/monsters/
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4
1
5577d 23h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.